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Showing posts with label cinema 4d blockade runner. Show all posts
Showing posts with label cinema 4d blockade runner. Show all posts

Friday, 21 October 2011

Creating Star Wars opening scene in Cinema 4D part 2

Texturing the models

Looking back on the Star Destroyer model I feel that I could have done things a bit differently. Rather than add the detail in the modelling process I should have used textures to create a similar effect. This way the model would have have had a lower poly count and so would have been easier to move around the 3D world. Thankfully by the time I modeled the Blockade Runner I had learned my lesson well.

Texturing the Ships

As I'm still a texturing newbie I haven't yet mastered the art of creating textures in Photoshop so basically I cheated a bit and hunted for my textures online. It wasn't an easy job finding a texture that matched and in hindsight it might have been easier to create my own from scratch which is exactly what I've started to do. I did manipulate the texture I found in Cinema 4D however just to get something that's a bit more of my own. There are some decent tutorials out there on how to create textures in Photoshop. Follow the link below and you'll find a real gem of a tutorial which looks at creating a metallic texture in Photoshop. This tutorial looks at using distortion techniques to create some interesting effects.
http://www.tutorialwiz.com/metallic_background/

This next tutorial looks at creating a stone texture. This will get you used to adding depth to a texture which will help you to create bumps and uneven sections on a metallic surface.
http://www.phong.com/tutorials/newstone/

I followed similar principles when creating textures for the Blockade Runner and Tie Fighters however with the Blockade Runner I added a bit more detail by adding layers. I was able to add some battle damage type effects using this technique. I learnt all about layers from this tutorial which shows you how to create a realistic water texture. What does this have to do with intergalactic spaces craft you may ask. Well I learnt a lot from this tutorial which I have applied to many different texture types from skin to rock; http://www.youtube.com/watch?v=GrHabbtu0eY

When it came to texturing the planet I used a decent texture for planet earth. This tutorial explains how to create a realistic planet earth;
http://www.cinema4duser.com/tech_tutorial01.html

In the next part of this analysis I will look at arranging the models, the cameras and lights.